Mike - UNC Student [Media Studies, PR, CompSci]
Newswriter and TV Reviewer at Escapist Magazine

Blog is mostly fandom/nerd stuff with some OC and
anger caused by patriarchy and white supremacy.

Fandoms include but are not limited to Whedon, Bioware, Supernatural, Marvel, Hannibal, Pacific Rim.

-Canticle of Threnodies 8:13 (source)

Recent Tweets @

(via hackr)

dorianpavus:

dragon age: inquisition — character creation, x

(via vampishly)

theladylavellan:

Dragon Age Inquisiton - Companions

(via everythingdragonage)

comicartistevolution:

Bill Sienkiewicz 1984: The New Mutants #21
Color: Glynis Wein

Claremont and Sienkiewicz bring Warlock to earth against the backdrop of a student slumber party in this double-sized issue.

Saw that cover and I was like, “Sienkiewicz? Sienkiewicz.”

(via professorxisajerk)

iron-bae:

The women of the Inquisition

gifyourass:

How the world sees America.

(via darkphoesnix)

(via sksophia)

DRAGON AGE: INQUISITION - COMPANION TAROT CARDS

(via everythingdragonage)

wordymuch:

Legionnaire

Challenge

  • Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard. The more you are hurt, the stronger both effects are.
  • Duration: 8 seconds
  • Guard Amount: 10%
  • Cooldown Time: 16 seconds
  • Cost: 20 Stamina

Payback Strike

  • You recover from any disabled condition and lash out with a great blow against nearby enemies. If you’ve recently taken damage, you hit that much harder and stagger your foes.
  • Damage: 200% Weapon Damage
  • Recently Damaged Threshold: 5 seconds
  • Cooldown Time: 8 seconds
  • Cost: 35 Stamina

Shield Wall

  • You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining the ability.
  • Guard Amount: 30% of Damage Blocked
  • Cost: 5 Stamina per Second

Lunge & Slash

  • You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.
  • Damage: 175% Weapon Damange
  • Cooldown Time: 8 seconds
  • Cost: 35 Stamina

———————————-

Reaver

Ring of Pain

  • You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks inside the ring hit harder.
  • Can be toggled on and off
  • Area of Effect: 15 Meters
  • Damage: 200% Weapon Damage
  • Damage Bonus: 1% for Each 1% Missing Health
  • Cost: 10 Stamina per Second

Mighty Blow

  • You deliver a powerful attack that crumples foes, leaving them knocked down for a short time.
  • Damage: 200% Weapon Damage
  • Area of Effect: 3 Meters
  • Knockdown Duration: 3 seconds
  • Cooldown Time: 16 seconds
  • Cost: 50 Stamina
  • Impact Detonator Ability: Use on incapacitated foes for a combo

Devour

  • Blood is life. You rip into your enemy, doing damage based on how badly you’re wounded and healing yourself. Ring of Pain significantly increases the effect.
  • Damage: 100% Weapon Damage
  • Damage Bonus: 20% for Each 1% Missing Health
  • Cooldown Time: 8 seconds
  • Cost: 65 Stamina
  • Ring of Health Bonus: Health restored - 1% for every 1% Health Lost

Block and Slash

  • You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.
  • Damage: 150% Weapon Damage
  • Cost: 5 Stamina per Second

———————————-

Keeper

Dispel

  • You remove hostile magic and status effects from allies while stripping beneficial effects from enemies. The more you are hurt, the stronger both effects are.
  • Size: 5 Meters
  • Cooldown Time: 8 seconds
  • Cost: 35 Mana
  • Eldritch Detonator Ability: Use on incapacitated foes for a combo

Chain Lightning

  • You unleash a blast of lightning that shocks one target and arcs to nearby enemies.
  • *Arc Area: 5 Meters
  • *Number of Hits: 4
  • *Damage: 150% Weapon Damage
  • *I have no idea: 8 seconds
  • Cooldown Time: 8 seconds
  • Cost: 50 Mana

 Barrier

  • You create a shimmering protective barrier that acts as temporary additional health. The barrier breaks naturally over time.
  • Barrier: 100%
  • Area of Effect: 4 Meters
  • Cooldown Time: 24 seconds
  • Cost: 50 Mana

Fade Step

  • You let invisible waves of magic carry you forward, blurring ahead a short distance.
  • Cooldown Time: 14 seconds
  • Cost: 0 Mana

———————————-

Assassin

Shadow Strike

  • You take your enemy by surprise with an attack they never see coming. If you are in stealth or have not taken damage recently, this attack hits even harder. The more you are hurt, the stronger both effects are.
  • Damage: 400% Weapon Damage
  • Stealth Bonus Damage: 200%
  • Not Damaged Recently Threshold: 5 seconds
  • Cooldown Time: 16 seconds
  • Cost: 35 Stamina

Stealth

  • You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy’s attention. Dealing damage to enemies reduces the ability’s cooldown time.
  • Damage Bonus: 100%
  • Cooldown Time: 24 seconds
  • Cost: 20 Stamina

Twin Fangs

  • You lash out with both daggers, striking deep with bonus damage if you flank your foe.
  • Number of Hits: 2
  • Damage per Hit: 200% Weapon Damage
  • Damage Bonus: 200%
  • Cooldown Time: 8 seconds
  • Cost: 50 Stamina
  • Precision Detonator Ability: Use on incapacitated foes for a combo

Evade

  • You leap away form incoming attacks, putting yourself where you need to be to win this fight.
  • Cooldown Time: 2 seconds
  • Cost: 20 Stamina

———————————-

Source: (x)

Note: Stuff with an asterisk next to it means the text was super blurry so I couldn’t decipher it exactly or at all. So take what I put down with a grain of salt.